14 lines
171 B
Plaintext
14 lines
171 B
Plaintext
#version 400
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in vec2 aVertex;
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in vec2 aTexCoord;
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out vec2 vTexCoord;
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out vec3 vNormal;
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void main()
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{
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vTexCoord = aTexCoord;
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gl_Position = vec3(aVertex, 1);
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}
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