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cpp-imanox-chroma-matting/opengl-test-two/trimap.vertexshader
2016-09-05 17:49:15 +02:00

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#version 400
in vec2 aVertex;
in vec2 aTexCoord;
out vec2 vTexCoord;
out vec3 vNormal;
void main()
{
vTexCoord = aTexCoord;
gl_Position = vec3(aVertex, 1);
}