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cpp-imanox-chroma-matting/opengl-test-two/trimap.fragmentshader
2016-09-05 17:49:15 +02:00

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#version 330 core
uniform sampler2D texture;
in vec2 vTexCoord;
out vec4 color;
void main(){
//color = vec4(1f,0f,0f,1.0f);
vec2 tcoord=vec2(0.5f,0.5f);
color = vec4(texelFetch(texture, ivec2(vTexCoord), 0).rgb, 1);
}