#version 330 core uniform sampler2D texture; in vec2 vTexCoord; out vec4 color; void main(){ //color = vec4(1f,0f,0f,1.0f); vec2 tcoord=vec2(0.5f,0.5f); color = vec4(texelFetch(texture, ivec2(vTexCoord), 0).rgb, 1); }