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cpp-imanox-chroma-matting/opengl-test-two/trimap.fragmentshader
Caesar2011 260891cbdb Added GLEW support and shader are functional now
All fragments will be painted red
2016-09-04 19:42:05 +02:00

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#version 330 core
out vec4 color;
void main(){
color = vec3(0.5,0,0);
}