6 Commits

Author SHA1 Message Date
Benjamin Petsch
6adef607f2 added a few missing lines 2016-09-08 15:39:12 +02:00
Benjamin Petsch
996564ed7d few changes? 2016-09-08 14:38:38 +02:00
Benjamin Petsch
08776360c2 added WriteTexture function to write rendered pixel into a texture 2016-09-07 13:17:27 +02:00
Caesar2011
4f347a6ef5 Loading of multiple textures 2016-09-07 13:06:48 +02:00
Caesar2011
364ed31d8e Clean up project 2016-09-06 08:20:12 +02:00
Caesar2011
b1c6dcfecb Merged trimap into opengl 2016-09-05 22:21:21 +02:00
6 changed files with 138 additions and 102 deletions

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img/tests/flieger.jpg Normal file

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@@ -54,22 +54,6 @@ GLuint LoadTexture(char *filename,int *textw,int *texth) {
}
void DrawTexture(int x, int y, GLuint textureid,int textw,int texth) {
//printf("x: %d\ty: %d\tw: %d\th: %d\n", x, y, textw, texth);
//int textw,texth;
// tell opengl to use the generated texture name
glBindTexture(GL_TEXTURE_2D, textureid);
glEnable(GL_TEXTURE_2D);
// make a rectangle
glBegin(GL_QUADS);
glTexCoord2d(0.0,0.0); glVertex2f(-1, -1);
glTexCoord2d(1.0,0.0); glVertex2f(1, -1);
glTexCoord2d(1.0,1.0); glVertex2f(1, 1);
glTexCoord2d(0.0,1.0); glVertex2f(-1, 1);
glEnd();
glDisable(GL_TEXTURE_2D);
}
GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path){
// Create the shaders
@@ -164,13 +148,55 @@ GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path
return ProgramID;
}
GLuint WriteTexture(int textw, int texth){
// The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer.
GLuint FramebufferName = 0;
glGenFramebuffers(1, &FramebufferName);
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferName);
// The texture we're going to render to
GLuint renderedTexture;
glGenTextures(1, &renderedTexture);
// "Bind" the newly created texture : all future texture functions will modify this texture
glBindTexture(GL_TEXTURE_2D, renderedTexture);
// Give an empty image to OpenGL ( the last "0" )
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, textw, texth, 0,GL_RGB, GL_UNSIGNED_BYTE, 0);
// Poor filtering. Needed !
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// The depth buffer -- OPTIONAL, REMOVE WHEN NOT NEEDED
GLuint depthrenderbuffer;
glGenRenderbuffers(1, &depthrenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, depthrenderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, 1024, 768);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthrenderbuffer);
// Set "renderedTexture" as our colour attachement #0
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, renderedTexture, 0);
// Set the list of draw buffers.
GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0};
glDrawBuffers(1, DrawBuffers); // "1" is the size of DrawBuffers
// Always check that our framebuffer is ok
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
return false;
// Render to our framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferName);
glViewport(0, 0, textw, texth);
}
int main(int argc, char* args[]) {
GLFWwindow* window;
GLuint tex_jpe;
GLuint tex1, tex2;
int textw, texth;
int timer = 0;
int textw2, texth2;
/* Initialize the library */
@@ -181,10 +207,11 @@ int main(int argc, char* args[]) {
return 1;
}
/* Create a windowed mode window and its OpenGL context */
glfwSetWindowSizeLimits(window, 640, 480, 640, 480);
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
if (!window) {
glfwTerminate();
return -1;
return 1;
}
/* Make the window's context current */
glfwMakeContextCurrent(window);
@@ -209,10 +236,6 @@ int main(int argc, char* args[]) {
}
// INIT
GLuint VertexArrayID;
glGenVertexArrays(1, &VertexArrayID);
glBindVertexArray(VertexArrayID);
// An array of 3 vectors which represents 3 vertices
static const GLfloat g_vertex_buffer_data[] = {
-1.0f, -1.0f, 0.0f, // (bottom - left ) TRIANGLE 1
@@ -247,20 +270,31 @@ int main(int argc, char* args[]) {
tex_jpe=LoadTexture("../img/tests/test.png",&textw,&texth);
tex1 = LoadTexture("../img/tests/flieger.jpg",&textw,&texth);
printf("Tex1: %d", tex1);
tex2 = LoadTexture("../img/tests/flieger2.jpg",&textw2,&texth2);
printf("Tex2: %d", tex2);
glfwSetWindowSize(window, textw, texth);
glViewport(0, 0, textw, texth);
glfwSetWindowSizeLimits(window, textw, texth, textw, texth);
GLuint programID = LoadShaders("trimap.vertexshader", "trimap.fragmentshader");
GLint textureLocation = glGetUniformLocation(programID, "myTextureSampler");
GLint widthLocation = glGetUniformLocation(programID, "pixWidth");
GLint heigthLocation = glGetUniformLocation(programID, "pixHeight");
GLint textureLoc1 = glGetUniformLocation(programID, "myTextureSampler");
GLint textureLoc2 = glGetUniformLocation(programID, "myTextureSampler2");
GLint widthLoc = glGetUniformLocation(programID, "pixWidth");
GLint heigthLoc = glGetUniformLocation(programID, "pixHeight");
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex1);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, tex2);
printf("Shader program ID: %d\n", programID);
printf("textureLocation: %d\n", textureLocation);
printf("widthLocation: %d\n", widthLocation);
printf("heigthLocation: %d\n", heigthLocation);
printf("textureLoc1: %d\n", textureLoc1);
printf("textureLoc2: %d\n", textureLoc2);
printf("widthLoc: %d\n", widthLoc);
printf("heigthLoc: %d\n", heigthLoc);
printf("Width: %f\n", 1.0f/textw);
printf("Height: %f\n", 1.0f/texth);
@@ -269,15 +303,15 @@ int main(int argc, char* args[]) {
// INIT END
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window)) {
timer += 1;
if (timer==800)
timer = 0;
/* Render here */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(programID);
glUniform1f(widthLocation, 1.0f/textw);
glUniform1f(heigthLocation, 1.0f/texth);
glUniform1f(widthLoc, 1.0f/textw);
glUniform1f(heigthLoc, 1.0f/texth);
glUniform1i(textureLoc1, 0);
glUniform1i(textureLoc2, 1);
// 1rst attribute buffer : vertices
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);

View File

@@ -2,7 +2,7 @@
1385320478 source:d:\owncloud\documents\programmierung\cpp\opengl-test-two\main.cpp
<iostream>
1473106263 source:d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\main.cpp
1473145022 source:d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\main.cpp
<GL/glew.h>
<GLFW/glfw3.h>
<SDL2/SDL.h>
@@ -13,7 +13,7 @@
<vector>
<stdexcept>
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\glfw\glfw3.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\glfw\glfw3.h
<stddef.h>
<stdint.h>
<OpenGL/gl3.h>
@@ -34,7 +34,7 @@
<GL/glext.h>
<GL/glu.h>
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl.h
"SDL_main.h"
"SDL_stdinc.h"
"SDL_assert.h"
@@ -65,12 +65,12 @@
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_main.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_main.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_stdinc.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_stdinc.h
"SDL_config.h"
<sys/types.h>
<stdio.h>
@@ -99,34 +99,34 @@
<stdlib.h>
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_config.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_config.h
"SDL_platform.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_platform.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_platform.h
"AvailabilityMacros.h"
"TargetConditionals.h"
<winapifamily.h>
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\begin_code.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\begin_code.h
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\close_code.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\close_code.h
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_assert.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_assert.h
"SDL_config.h"
"begin_code.h"
<signal.h>
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_atomic.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_atomic.h
"SDL_stdinc.h"
"SDL_platform.h"
"begin_code.h"
<mbarrier.h>
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_audio.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_audio.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_endian.h"
@@ -136,24 +136,24 @@
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_error.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_error.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_endian.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_endian.h
"SDL_stdinc.h"
<endian.h>
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_mutex.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_mutex.h
"SDL_stdinc.h"
"SDL_error.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_thread.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_thread.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_atomic.h"
@@ -162,18 +162,18 @@
<process.h>
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_rwops.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_rwops.h
"SDL_stdinc.h"
"SDL_error.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_clipboard.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_clipboard.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_cpuinfo.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_cpuinfo.h
"SDL_stdinc.h"
<intrin.h>
<intrin.h>
@@ -185,7 +185,7 @@
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_events.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_events.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_video.h"
@@ -199,7 +199,7 @@
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_video.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_video.h
"SDL_stdinc.h"
"SDL_pixels.h"
"SDL_rect.h"
@@ -207,12 +207,12 @@
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_pixels.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_pixels.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_rect.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_rect.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_pixels.h"
@@ -220,7 +220,7 @@
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_surface.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_surface.h
"SDL_stdinc.h"
"SDL_pixels.h"
"SDL_rect.h"
@@ -229,11 +229,11 @@
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_blendmode.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_blendmode.h
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_keyboard.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_keyboard.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_keycode.h"
@@ -241,27 +241,27 @@
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_keycode.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_keycode.h
"SDL_stdinc.h"
"SDL_scancode.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_scancode.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_scancode.h
"SDL_stdinc.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_mouse.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_mouse.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_joystick.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_joystick.h
"SDL_stdinc.h"
"SDL_error.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_gamecontroller.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_gamecontroller.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_rwops.h"
@@ -269,11 +269,11 @@
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_quit.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_quit.h
"SDL_stdinc.h"
"SDL_error.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_gesture.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_gesture.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_video.h"
@@ -281,60 +281,60 @@
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_touch.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_touch.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_filesystem.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_filesystem.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_haptic.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_haptic.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_joystick.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_hints.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_hints.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_loadso.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_loadso.h
"SDL_stdinc.h"
"SDL_error.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_log.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_log.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_messagebox.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_messagebox.h
"SDL_stdinc.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_power.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_power.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_render.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_render.h
"SDL_stdinc.h"
"SDL_rect.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_system.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_system.h
"SDL_stdinc.h"
"SDL_keyboard.h"
"SDL_render.h"
@@ -342,24 +342,24 @@
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_timer.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_timer.h
"SDL_stdinc.h"
"SDL_error.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_version.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_version.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_image.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_image.h
"SDL.h"
"SDL_version.h"
"begin_code.h"
"close_code.h"
1473011642 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\gl\glew.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\gl\glew.h
<stddef.h>
<inttypes.h>
<stdint.h>

View File

@@ -4,17 +4,19 @@
in vec2 UV;
// Ouput data
out vec3 color;
//out vec3 color;
layout(location = 0) out vec3 color;
// Values that stay constant for the whole mesh.
uniform sampler2D myTextureSampler;
//uniform float pixWidth;
//uniform float pixHeight;
uniform sampler2D myTextureSampler2;
// Relative width/height of a pixel
uniform float pixWidth;
uniform float pixHeight;
// Pixel state
int IS_BACKGROUND = 0;
int IS_UNDEFINED = 1;
int IS_FOREGROUND = 2;
@@ -22,13 +24,16 @@ int UNSET = -1;
vec3 getColor(vec2 uvCoord) {
return texture(myTextureSampler, uvCoord).rgb;
return texture(myTextureSampler2, uvCoord).rgb;
}
bool isBackground(vec3 c) {
// 49,206, 11
/*// 49,206, 11
if (all( lessThanEqual(c, vec3(51.0f/255.0f, 208.0f/255.0f, 13.0f/255.0f))) &&
all(greaterThanEqual(c, vec3(47.0f/255.0f, 204.0f/255.0f, 9.0f/255.0f)))
all(greaterThanEqual(c, vec3(47.0f/255.0f, 204.0f/255.0f, 9.0f/255.0f)))*/
// 0, 255, 0
if (all( lessThanEqual(c, vec3(2.0f/255.0f, 255.0f/255.0f, 2.0f/255.0f))) &&
all(greaterThanEqual(c, vec3(0.0f/255.0f, 253.0f/255.0f, 0.0f/255.0f)))
) {
return true;
} else {
@@ -37,30 +42,27 @@ bool isBackground(vec3 c) {
}
void main(){
float pixWidth = 0.001174f;
float pixHeight = 0.002083f;
int status = UNSET;
float pw = pixWidth;
float ph = pixHeight;
// Output color = color of the texture at the specified UV
for(int w=-5;w<=5;w++){
for(int h=-5;h<=5;h++){
if (w+h==-10) { // first pixel
if (isBackground(getColor(UV+vec2(pixWidth*w,pixHeight*h)))) {
if (isBackground(getColor(UV+vec2(pixWidth*w, pixHeight*h)))) {
status = IS_BACKGROUND;
} else {
status = IS_FOREGROUND;
}
} else { // other pixels
if (isBackground(getColor(UV+vec2(pixWidth*w,pixHeight*h)))) {
if (isBackground(getColor(UV+vec2(pixWidth*w, pixHeight*h)))) {
if (status != IS_BACKGROUND) {
status = IS_UNDEFINED;
w=100000;
break;
}
} else {
if (status != IS_FOREGROUND) {
status = IS_UNDEFINED;
w=100000;
break;
}
}