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framebuffe
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BIN
img/tests/flieger.jpg
Normal file
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After Width: | Height: | Size: 96 KiB |
BIN
img/tests/flieger2.jpg
Normal file
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After Width: | Height: | Size: 31 KiB |
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Before Width: | Height: | Size: 768 KiB After Width: | Height: | Size: 1.2 MiB |
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Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 108 KiB |
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Before Width: | Height: | Size: 876 KiB After Width: | Height: | Size: 106 KiB |
@@ -44,8 +44,8 @@ GLuint LoadTexture(char *filename,int *textw,int *texth) {
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// this reads from the sdl surface and puts it into an opengl texture
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glTexImage2D(GL_TEXTURE_2D, 0, mode, surface->w, surface->h, 0, mode, GL_UNSIGNED_BYTE, surface->pixels);
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// these affect how this texture is drawn later on...glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// clean up
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@@ -54,22 +54,6 @@ GLuint LoadTexture(char *filename,int *textw,int *texth) {
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}
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void DrawTexture(int x, int y, GLuint textureid,int textw,int texth) {
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//printf("x: %d\ty: %d\tw: %d\th: %d\n", x, y, textw, texth);
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//int textw,texth;
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// tell opengl to use the generated texture name
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glBindTexture(GL_TEXTURE_2D, textureid);
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glEnable(GL_TEXTURE_2D);
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// make a rectangle
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glBegin(GL_QUADS);
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glTexCoord2d(0.0,0.0); glVertex2f(-1, -1);
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glTexCoord2d(1.0,0.0); glVertex2f(1, -1);
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glTexCoord2d(1.0,1.0); glVertex2f(1, 1);
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glTexCoord2d(0.0,1.0); glVertex2f(-1, 1);
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glEnd();
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glDisable(GL_TEXTURE_2D );
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}
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GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path){
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// Create the shaders
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@@ -164,17 +148,55 @@ GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path
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return ProgramID;
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}
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GLuint WriteTexture(int textw, int texth){
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// The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer.
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GLuint FramebufferName = 0;
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glGenFramebuffers(1, &FramebufferName);
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glBindFramebuffer(GL_FRAMEBUFFER, FramebufferName);
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// The texture we're going to render to
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GLuint renderedTexture;
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glGenTextures(1, &renderedTexture);
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// "Bind" the newly created texture : all future texture functions will modify this texture
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glBindTexture(GL_TEXTURE_2D, renderedTexture);
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// Give an empty image to OpenGL ( the last "0" )
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glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, textw, texth, 0,GL_RGB, GL_UNSIGNED_BYTE, 0);
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// Poor filtering. Needed !
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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// The depth buffer -- OPTIONAL, REMOVE WHEN NOT NEEDED
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GLuint depthrenderbuffer;
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glGenRenderbuffers(1, &depthrenderbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, depthrenderbuffer);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, 1024, 768);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthrenderbuffer);
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// Set "renderedTexture" as our colour attachement #0
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glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, renderedTexture, 0);
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// Set the list of draw buffers.
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GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0};
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glDrawBuffers(1, DrawBuffers); // "1" is the size of DrawBuffers
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// Always check that our framebuffer is ok
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if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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return false;
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// Render to our framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, FramebufferName);
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glViewport(0, 0, textw, texth);
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}
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int main(int argc, char* args[]) {
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GLFWwindow* window;
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GLuint tex_jpe;
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GLuint tex_jpg;
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GLuint tex_gif;
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GLuint tex_png;
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GLuint tex_bmp;
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GLuint tex1, tex2;
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int textw, texth;
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int timer = 0;
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int textw2, texth2;
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/* Initialize the library */
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@@ -185,10 +207,11 @@ int main(int argc, char* args[]) {
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return 1;
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}
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/* Create a windowed mode window and its OpenGL context */
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glfwSetWindowSizeLimits(window, 640, 480, 640, 480);
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window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
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if (!window) {
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glfwTerminate();
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return -1;
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return 1;
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}
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/* Make the window's context current */
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glfwMakeContextCurrent(window);
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@@ -213,33 +236,111 @@ int main(int argc, char* args[]) {
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}
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// INIT
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tex_jpe=LoadTexture("../img/tests/test.jpeg",&textw,&texth);
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tex_jpg=LoadTexture("../img/tests/test.jpg",&textw,&texth);
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tex_png=LoadTexture("../img/tests/test.png",&textw,&texth);
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tex_bmp=LoadTexture("../img/tests/test.bmp",&textw,&texth);
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// An array of 3 vectors which represents 3 vertices
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static const GLfloat g_vertex_buffer_data[] = {
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-1.0f, -1.0f, 0.0f, // (bottom - left ) TRIANGLE 1
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1.0f, -1.0f, 0.0f, // (bottom - right)
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-1.0f, 1.0f, 0.0f, // (top - left )
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1.0f, 1.0f, 0.0f, // (top - right) TRIANGLE 2
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1.0f, -1.0f, 0.0f, // (bottom - right)
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-1.0f, 1.0f, 0.0f, // (top - left )
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};
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// One color for each vertex. They were generated randomly.
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static const GLfloat g_uv_buffer_data[] = {
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0.0f, 1.0f-0.0f, // (bottom - left ) TRIANGLE 1
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1.0f, 1.0f-0.0f, // (bottom - right)
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0.0f, 1.0f-1.0f, // (top - left )
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1.0f, 1.0f-1.0f, // (top - right) TRIANGLE 2
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1.0f, 1.0f-0.0f, // (bottom - right)
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0.0f, 1.0f-1.0f, // (top - left )
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};
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// Identify our vertex buffer
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GLuint vertexbuffer;
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glGenBuffers(1, &vertexbuffer);
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glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW);
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// Identify our color buffer
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GLuint colorbuffer;
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glGenBuffers(1, &colorbuffer);
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glBindBuffer(GL_ARRAY_BUFFER, colorbuffer);
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glBufferData(GL_ARRAY_BUFFER, sizeof(g_uv_buffer_data), g_uv_buffer_data, GL_STATIC_DRAW);
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tex1 = LoadTexture("../img/tests/flieger.jpg",&textw,&texth);
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printf("Tex1: %d", tex1);
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tex2 = LoadTexture("../img/tests/flieger2.jpg",&textw2,&texth2);
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printf("Tex2: %d", tex2);
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glfwSetWindowSize(window, textw, texth);
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glViewport(0, 0, textw, texth);
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glfwSetWindowSizeLimits(window, textw, texth, textw, texth);
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GLuint programID = LoadShaders("trimap.vertexshader", "trimap.fragmentshader");
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printf("%d", programID);
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GLint textureLoc1 = glGetUniformLocation(programID, "myTextureSampler");
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GLint textureLoc2 = glGetUniformLocation(programID, "myTextureSampler2");
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GLint widthLoc = glGetUniformLocation(programID, "pixWidth");
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GLint heigthLoc = glGetUniformLocation(programID, "pixHeight");
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, tex1);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, tex2);
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printf("Shader program ID: %d\n", programID);
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printf("textureLoc1: %d\n", textureLoc1);
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printf("textureLoc2: %d\n", textureLoc2);
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printf("widthLoc: %d\n", widthLoc);
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printf("heigthLoc: %d\n", heigthLoc);
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printf("Width: %f\n", 1.0f/textw);
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printf("Height: %f\n", 1.0f/texth);
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// INIT END
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/* Loop until the user closes the window */
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while (!glfwWindowShouldClose(window)) {
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timer += 1;
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if (timer==800)
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timer = 0;
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/* Render here */
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glUseProgram(programID);
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// RENDER
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if (timer<200)
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DrawTexture(50,50,tex_jpe,textw,texth);
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else if (timer<400)
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DrawTexture(50,50,tex_jpg,textw,texth);
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else if (timer<600)
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DrawTexture(50,50,tex_png,textw,texth);
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else
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DrawTexture(50,50,tex_bmp,textw,texth);
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glUseProgram(programID);
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glUniform1f(widthLoc, 1.0f/textw);
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glUniform1f(heigthLoc, 1.0f/texth);
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glUniform1i(textureLoc1, 0);
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glUniform1i(textureLoc2, 1);
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// 1rst attribute buffer : vertices
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glEnableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
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glVertexAttribPointer(
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0, // attribute 0. No particular reason for 0, but must match the layout in the shader.
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3, // size
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GL_FLOAT, // type
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GL_FALSE, // normalized?
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0, // stride
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(void*)0 // array buffer offset
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);
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// 2nd attribute buffer : colors
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glEnableVertexAttribArray(1);
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glBindBuffer(GL_ARRAY_BUFFER, colorbuffer);
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glVertexAttribPointer(
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1, // attribute. No particular reason for 1, but must match the layout in the shader.
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2, // size
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GL_FLOAT, // type
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GL_FALSE, // normalized?
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0, // stride
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(void*)0 // array buffer offset
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);
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// Draw the triangle !
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glDrawArrays(GL_TRIANGLES, 0, 2*3); // 2*3 indices starting at 0 -> 2 triangles -> 1 square
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glDisableVertexAttribArray(0);
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// RENDER END
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/* Swap front and back buffers */
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@@ -2,7 +2,7 @@
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1385320478 source:d:\owncloud\documents\programmierung\cpp\opengl-test-two\main.cpp
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<iostream>
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1473007864 source:d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\main.cpp
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1473145022 source:d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\main.cpp
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<GL/glew.h>
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<GLFW/glfw3.h>
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<SDL2/SDL.h>
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@@ -13,7 +13,7 @@
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<vector>
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<stdexcept>
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1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\glfw\glfw3.h
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1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\glfw\glfw3.h
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<stddef.h>
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<stdint.h>
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<OpenGL/gl3.h>
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@@ -34,7 +34,7 @@
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<GL/glext.h>
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<GL/glu.h>
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1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl.h
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1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl.h
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"SDL_main.h"
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"SDL_stdinc.h"
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"SDL_assert.h"
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@@ -65,12 +65,12 @@
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"begin_code.h"
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"close_code.h"
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1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_main.h
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1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_main.h
|
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"SDL_stdinc.h"
|
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"begin_code.h"
|
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"close_code.h"
|
||||
|
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1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_stdinc.h
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1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_stdinc.h
|
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"SDL_config.h"
|
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<sys/types.h>
|
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<stdio.h>
|
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@@ -99,34 +99,34 @@
|
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<stdlib.h>
|
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"close_code.h"
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1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_config.h
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1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_config.h
|
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"SDL_platform.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_platform.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_platform.h
|
||||
"AvailabilityMacros.h"
|
||||
"TargetConditionals.h"
|
||||
<winapifamily.h>
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\begin_code.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\begin_code.h
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\close_code.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\close_code.h
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_assert.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_assert.h
|
||||
"SDL_config.h"
|
||||
"begin_code.h"
|
||||
<signal.h>
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_atomic.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_atomic.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_platform.h"
|
||||
"begin_code.h"
|
||||
<mbarrier.h>
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_audio.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_audio.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"SDL_endian.h"
|
||||
@@ -136,24 +136,24 @@
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_error.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_error.h
|
||||
"SDL_stdinc.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_endian.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_endian.h
|
||||
"SDL_stdinc.h"
|
||||
<endian.h>
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_mutex.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_mutex.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_thread.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_thread.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"SDL_atomic.h"
|
||||
@@ -162,18 +162,18 @@
|
||||
<process.h>
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_rwops.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_rwops.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_clipboard.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_clipboard.h
|
||||
"SDL_stdinc.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_cpuinfo.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_cpuinfo.h
|
||||
"SDL_stdinc.h"
|
||||
<intrin.h>
|
||||
<intrin.h>
|
||||
@@ -185,7 +185,7 @@
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_events.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_events.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"SDL_video.h"
|
||||
@@ -199,7 +199,7 @@
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_video.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_video.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_pixels.h"
|
||||
"SDL_rect.h"
|
||||
@@ -207,12 +207,12 @@
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_pixels.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_pixels.h
|
||||
"SDL_stdinc.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_rect.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_rect.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"SDL_pixels.h"
|
||||
@@ -220,7 +220,7 @@
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_surface.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_surface.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_pixels.h"
|
||||
"SDL_rect.h"
|
||||
@@ -229,11 +229,11 @@
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_blendmode.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_blendmode.h
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_keyboard.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_keyboard.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"SDL_keycode.h"
|
||||
@@ -241,27 +241,27 @@
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_keycode.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_keycode.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_scancode.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_scancode.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_scancode.h
|
||||
"SDL_stdinc.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_mouse.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_mouse.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"SDL_video.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_joystick.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_joystick.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_gamecontroller.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_gamecontroller.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"SDL_rwops.h"
|
||||
@@ -269,11 +269,11 @@
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_quit.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_quit.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_gesture.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_gesture.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"SDL_video.h"
|
||||
@@ -281,60 +281,60 @@
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_touch.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_touch.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"SDL_video.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_filesystem.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_filesystem.h
|
||||
"SDL_stdinc.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_haptic.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_haptic.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"SDL_joystick.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_hints.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_hints.h
|
||||
"SDL_stdinc.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_loadso.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_loadso.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_log.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_log.h
|
||||
"SDL_stdinc.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_messagebox.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_messagebox.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_video.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_power.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_power.h
|
||||
"SDL_stdinc.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_render.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_render.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_rect.h"
|
||||
"SDL_video.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_system.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_system.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_keyboard.h"
|
||||
"SDL_render.h"
|
||||
@@ -342,24 +342,24 @@
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_timer.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_timer.h
|
||||
"SDL_stdinc.h"
|
||||
"SDL_error.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_version.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_version.h
|
||||
"SDL_stdinc.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_image.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_image.h
|
||||
"SDL.h"
|
||||
"SDL_version.h"
|
||||
"begin_code.h"
|
||||
"close_code.h"
|
||||
|
||||
1472927170 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\gl\glew.h
|
||||
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\gl\glew.h
|
||||
<stddef.h>
|
||||
<inttypes.h>
|
||||
<stdint.h>
|
||||
|
||||
@@ -1,8 +1,80 @@
|
||||
|
||||
#version 330 core
|
||||
|
||||
out vec4 color;
|
||||
// Interpolated values from the vertex shaders
|
||||
in vec2 UV;
|
||||
|
||||
// Ouput data
|
||||
//out vec3 color;
|
||||
layout(location = 0) out vec3 color;
|
||||
|
||||
// Values that stay constant for the whole mesh.
|
||||
uniform sampler2D myTextureSampler;
|
||||
uniform sampler2D myTextureSampler2;
|
||||
|
||||
// Relative width/height of a pixel
|
||||
uniform float pixWidth;
|
||||
uniform float pixHeight;
|
||||
|
||||
|
||||
// Pixel state
|
||||
int IS_BACKGROUND = 0;
|
||||
int IS_UNDEFINED = 1;
|
||||
int IS_FOREGROUND = 2;
|
||||
int UNSET = -1;
|
||||
|
||||
|
||||
vec3 getColor(vec2 uvCoord) {
|
||||
return texture(myTextureSampler2, uvCoord).rgb;
|
||||
}
|
||||
|
||||
bool isBackground(vec3 c) {
|
||||
/*// 49,206, 11
|
||||
if (all( lessThanEqual(c, vec3(51.0f/255.0f, 208.0f/255.0f, 13.0f/255.0f))) &&
|
||||
all(greaterThanEqual(c, vec3(47.0f/255.0f, 204.0f/255.0f, 9.0f/255.0f)))*/
|
||||
// 0, 255, 0
|
||||
if (all( lessThanEqual(c, vec3(2.0f/255.0f, 255.0f/255.0f, 2.0f/255.0f))) &&
|
||||
all(greaterThanEqual(c, vec3(0.0f/255.0f, 253.0f/255.0f, 0.0f/255.0f)))
|
||||
) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void main(){
|
||||
color = vec3(0.5,0,0);
|
||||
int status = UNSET;
|
||||
|
||||
for(int w=-5;w<=5;w++){
|
||||
for(int h=-5;h<=5;h++){
|
||||
if (w+h==-10) { // first pixel
|
||||
if (isBackground(getColor(UV+vec2(pixWidth*w, pixHeight*h)))) {
|
||||
status = IS_BACKGROUND;
|
||||
} else {
|
||||
status = IS_FOREGROUND;
|
||||
}
|
||||
} else { // other pixels
|
||||
if (isBackground(getColor(UV+vec2(pixWidth*w, pixHeight*h)))) {
|
||||
if (status != IS_BACKGROUND) {
|
||||
status = IS_UNDEFINED;
|
||||
w=100000;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (status != IS_FOREGROUND) {
|
||||
status = IS_UNDEFINED;
|
||||
w=100000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (status == IS_BACKGROUND) {
|
||||
color = vec3(1.0f, 0.0f, 0.0f);
|
||||
} else if (status == IS_FOREGROUND) {
|
||||
color = vec3(0.0f, 1.0f, 0.0f);
|
||||
} else {
|
||||
color = vec3(0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,17 @@
|
||||
#version 330 core
|
||||
|
||||
// Input vertex data, different for all executions of this shader.
|
||||
layout(location = 0) in vec3 vertexPosition_modelspace;
|
||||
layout(location = 1) in vec2 vertexUV;
|
||||
|
||||
// Output data ; will be interpolated for each fragment.
|
||||
out vec2 UV;
|
||||
|
||||
void main(){
|
||||
gl_Position.xyz = vertexPosition_modelspace;
|
||||
gl_Position.w = 1.0;
|
||||
// Output position of the vertex, in clip space : MVP * position
|
||||
gl_Position = vec4(vertexPosition_modelspace, 1);
|
||||
|
||||
// UV of the vertex. No special space for this one.
|
||||
UV = vertexUV;
|
||||
}
|
||||
|
||||
|
||||