Preparing to add texture to quad
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@@ -1,8 +1,11 @@
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#version 330 core
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uniform sampler2D texture;
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in vec2 vTexCoord;
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out vec4 color;
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void main(){
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color = vec3(0.5,0,0);
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//color = vec4(1f,0f,0f,1.0f);
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vec2 tcoord=vec2(0.5f,0.5f);
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color = vec4(texelFetch(texture, ivec2(vTexCoord), 0).rgb, 1);
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}
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