Cleanup files

This commit is contained in:
Caesar2011
2016-09-01 02:09:58 +02:00
parent 885c3d1e88
commit 590b754255
10 changed files with 7 additions and 775 deletions

11
.gitignore vendored
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@@ -46,10 +46,10 @@
*.lo
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
#*.dll
#*.so
#*.so.*
#*.dylib
# Executables
*.exe
@@ -62,3 +62,6 @@
# Debug files
*.dSYM/
# CodeBlocks-Layout
*.layout

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@@ -1,52 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="imanox-chroma-matting-opengl" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/imanox-chroma-matting-opengl" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add library="lib\libSOIL.a" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/imanox-chroma-matting-opengl" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Linker>
<Add library="opengl32" />
<Add library="glu32" />
<Add library="gdi32" />
</Linker>
<Unit filename="main.cpp">
<Option compilerVar="CC" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@@ -1,12 +0,0 @@
# depslib dependency file v1.0
1472543008 source:c:\users\sebastian\documents\git-repos\imanox-chroma-matting\imanox-chroma-matting-opengl\main.c
<windows.h>
<gl/gl.h>
1472553612 source:c:\users\sebastian\documents\git-repos\imanox-chroma-matting\imanox-chroma-matting-opengl\main.cpp
<windows.h>
<gl/gl.h>
<iostream>
<stdio.h>
<jpeglib.h>

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@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<ActiveTarget name="Debug" />
<File name="main.cpp" open="1" top="1" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="105" topLine="0" />
</Cursor>
</File>
</CodeBlocks_layout_file>

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@@ -1,301 +0,0 @@
#include <windows.h>
#include <gl/gl.h>
#include <iostream>
#include <stdio.h>
#include <jpeglib.h>
#include <GLFW/glfw.h>
using namespace std;
LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM);
void EnableOpenGL(HWND hwnd, HDC*, HGLRC*);
void DisableOpenGL(HWND, HDC, HGLRC);
int * loadJpg(const char* Name) {
unsigned char a, r, g, b;
int width, height;
struct jpeg_decompress_struct cinfo;
struct jpeg_error_mgr jerr;
FILE * infile; /* source file */
JSAMPARRAY pJpegBuffer; /* Output row buffer */
int row_stride; /* physical row width in output buffer */
if ((infile = fopen(Name, "rb")) == NULL) {
fprintf(stderr, "can't open %s\n", Name);
return 0;
}
cinfo.err = jpeg_std_error(&jerr);
jpeg_create_decompress(&cinfo);
jpeg_stdio_src(&cinfo, infile);
(void) jpeg_read_header(&cinfo, TRUE);
(void) jpeg_start_decompress(&cinfo);
width = cinfo.output_width;
height = cinfo.output_height;
unsigned char * pDummy = new unsigned char [width*height*4];
unsigned char * pTest = pDummy;
if (!pDummy) {
printf("NO MEM FOR JPEG CONVERT!\n");
return 0;
}
row_stride = width * cinfo.output_components;
pJpegBuffer = (*cinfo.mem->alloc_sarray)
((j_common_ptr) &cinfo, JPOOL_IMAGE, row_stride, 1);
while (cinfo.output_scanline < cinfo.output_height) {
(void) jpeg_read_scanlines(&cinfo, pJpegBuffer, 1);
for (int x = 0; x < width; x++) {
a = 0; // alpha value is not supported on jpg
r = pJpegBuffer[0][cinfo.output_components * x];
if (cinfo.output_components > 2) {
g = pJpegBuffer[0][cinfo.output_components * x + 1];
b = pJpegBuffer[0][cinfo.output_components * x + 2];
} else {
g = r;
b = r;
}
*(pDummy++) = b;
*(pDummy++) = g;
*(pDummy++) = r;
*(pDummy++) = a;
}
}
fclose(infile);
(void) jpeg_finish_decompress(&cinfo);
jpeg_destroy_decompress(&cinfo);
/*BMap = (int*)pTest;
Height = height;
Width = width;
Depth = 32;*/
int * pJetze = (int*)pTest;
cout << width << endl;
return pJetze;
}
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
WNDCLASSEX wcex;
HWND hwnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f;
/* register window class */
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_OWNDC;
wcex.lpfnWndProc = WindowProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "GLSample";
wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);;
int * pJetze = loadJpg("../img/foregrounds/2.jpeg");
cout << pJetze[0] << endl;
cout << pJetze[1] << endl;
cout << pJetze[2] << endl;
cout << pJetze[3] << endl;
cout << "Hello world!" << endl;
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 10, 10, 0, GL_RGBA8, GL_UNSIGNED_INT, pJetze);
if (!RegisterClassEx(&wcex))
return 0;
/* create main window */
hwnd = CreateWindowEx(0,
"GLSample",
"OpenGL Sample",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
256,
256,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hwnd, nCmdShow);
/* enable OpenGL for the window */
EnableOpenGL(hwnd, &hDC, &hRC);
/* program main loop */
bool first = true;
while (!bQuit)
{
/* check for messages */
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
/* handle or dispatch messages */
if (msg.message == WM_QUIT)
{
bQuit = TRUE;
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
{
if (first) {
first = false;
GLuint textureid;
glGenTextures(1, &textureid);
glBindTexture(GL_TEXTURE_2D, textureid);
// Black/white checkerboard
float pixels[] = {
1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f
};
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_FLOAT, pixels);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 10, 10, 0, GL_RGBA8, GL_UNSIGNED_BYTE, pJetze);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glBindTexture(GL_TEXTURE_2D, textureid);
glBegin(GL_TRIANGLES);
glTexCoord2f(0, 0); glVertex3f( -2, 0, -2 );
glTexCoord2f(2, 0); glVertex3f( 2, 0, -2 );
glTexCoord2f(0, 2); glVertex3f( -2, 2, -2 );
glEnd();
SwapBuffers(hDC);
}
/* OpenGL animation code goes here */
//glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
//glClear(GL_COLOR_BUFFER_BIT);
/*glBindTexture(GL_TEXTURE_2D, *pJetze);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 10, 10, 0, GL_RGBA8, GL_UNSIGNED_BYTE, &pJetze);
GLuint textures;
glGenTextures(1, &textures);
int width, height;
unsigned char* image;
//glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, textures);
//image = SOIL_load_image("sample.png", &width, &height, 0, SOIL_LOAD_RGB);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 10, 10, 0, GL_RGBA8,
GL_UNSIGNED_BYTE, pJetze);
//SOIL_free_image_data(image);
//glUniform1i(glGetUniformLocation(shaderProgram, "texKitten"), 0);
glPushMatrix();
glRotatef(theta, 0.0f, 0.0f, 1.0f);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f);
glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f);
glEnd();
glPopMatrix();
SwapBuffers(hDC);
theta += 1.0f;
Sleep (1);\**/
}
}
/* shutdown OpenGL */
DisableOpenGL(hwnd, hDC, hRC);
/* destroy the window explicitly */
DestroyWindow(hwnd);
return msg.wParam;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CLOSE:
PostQuitMessage(0);
break;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
{
switch (wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
break;
}
}
break;
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
return 0;
}
void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
/* get the device context (DC) */
*hDC = GetDC(hwnd);
/* set the pixel format for the DC */
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat(*hDC, &pfd);
SetPixelFormat(*hDC, iFormat, &pfd);
/* create and enable the render context (RC) */
*hRC = wglCreateContext(*hDC);
wglMakeCurrent(*hDC, *hRC);
}
void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
ReleaseDC(hwnd, hDC);
}

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@@ -1,49 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="load-image-opengl" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/load-image-opengl" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/load-image-opengl" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Linker>
<Add library="opengl32" />
<Add library="glu32" />
<Add library="gdi32" />
</Linker>
<Unit filename="main.c">
<Option compilerVar="CC" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@@ -1,9 +0,0 @@
# depslib dependency file v1.0
1472655954 source:c:\users\sebastian\documents\git-repos\imanox-chroma-matting\load-image-opengl\main.cpp
<windows.h>
<gl/gl.h>
<string>
<jpeglib.h>
<stdio.h>
<iostream>

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@@ -1,339 +0,0 @@
#include <windows.h>
#include <gl/gl.h>
#include <string>
#include <jpeglib.h>
#include <stdio.h>
#include <iostream>
using namespace std;
LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM);
void EnableOpenGL(HWND hwnd, HDC*, HGLRC*);
void DisableOpenGL(HWND, HDC, HGLRC);
GLuint LoadTexture(char *filename,int *textw,int *texth);
void DrawTexture(int x, int y, GLuint textureid,int textw,int texth);
int * loadJpg(const char* Name);
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
WNDCLASSEX wcex;
HWND hwnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f;
/* register window class */
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_OWNDC;
wcex.lpfnWndProc = WindowProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "GLSample";
wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);;
if (!RegisterClassEx(&wcex))
return 0;
/* create main window */
hwnd = CreateWindowEx(0,
"GLSample",
"OpenGL Sample",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
256,
256,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hwnd, nCmdShow);
/* enable OpenGL for the window */
EnableOpenGL(hwnd, &hDC, &hRC);
/* program main loop */
while (!bQuit)
{
/* check for messages */
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
/* handle or dispatch messages */
if (msg.message == WM_QUIT)
{
bQuit = TRUE;
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
{
/* OpenGL animation code goes here */
/*glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(theta, 0.0f, 0.0f, 1.0f);
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f);
glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f);
glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f);
glEnd();
glPopMatrix();
SwapBuffers(hDC);
theta += 1.0f;*/
GLuint myglu;
int textw, texth;
string tmp = "img/foregrounds/2.jpeg";
char tab2[1024];
strncpy(tab2, tmp.c_str(), sizeof(tab2));
tab2[sizeof(tab2) - 1] = 0;
myglu=LoadTexture(tab2,&textw,&texth);
DrawTexture(100,100,myglu,textw,texth);
SwapBuffers(hDC);
Sleep (1);
}
}
/* shutdown OpenGL */
DisableOpenGL(hwnd, hDC, hRC);
/* destroy the window explicitly */
DestroyWindow(hwnd);
return msg.wParam;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_CLOSE:
PostQuitMessage(0);
break;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
{
switch (wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
break;
}
}
break;
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
return 0;
}
void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
/* get the device context (DC) */
*hDC = GetDC(hwnd);
/* set the pixel format for the DC */
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat(*hDC, &pfd);
SetPixelFormat(*hDC, iFormat, &pfd);
/* create and enable the render context (RC) */
*hRC = wglCreateContext(*hDC);
wglMakeCurrent(*hDC, *hRC);
}
void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
ReleaseDC(hwnd, hDC);
}
GLuint LoadTexture(char *filename,int *textw,int *texth) {
GLuint textureid;
int mode = GL_RGBA;
//surface = IMG_Load(filename);
int * pixels = loadJpg(filename);
*textw=10;
*texth=10;
// create one texture name
glGenTextures(1, &textureid);
// tell opengl to use the generated texture name
glBindTexture(GL_TEXTURE_2D, textureid);
// this reads from the sdl surface and puts it into an opengl texture
glTexImage2D(GL_TEXTURE_2D, 0, mode, 10, 10, 0, mode, GL_UNSIGNED_BYTE, pixels);
// these affect how this texture is drawn later on...
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
return textureid;
}
void DrawTexture(int x, int y, GLuint textureid,int textw,int texth) {
//int textw,texth;
// tell opengl to use the generated texture name
glBindTexture(GL_TEXTURE_2D, textureid);
glEnable(GL_TEXTURE_2D);
// make a rectangle
glBegin(GL_QUADS);
// top left
glTexCoord2i(0, 0);
glVertex3f(x, y, 0);
// top right
glTexCoord2i(1, 0);
glVertex3f(x+textw, y, 0);
// bottom right
glTexCoord2i(1, 1);
glVertex3f(x+textw, y+texth, 0);
// bottom left
glTexCoord2i(0, 1);
glVertex3f(x, y+texth, 0);
glEnd();
glDisable(GL_TEXTURE_2D );
}
int * loadJpg(const char* Name) {
unsigned char a, r, g, b;
int width, height;
struct jpeg_decompress_struct cinfo;
struct jpeg_error_mgr jerr;
FILE * infile; /* source file */
JSAMPARRAY pJpegBuffer; /* Output row buffer */
int row_stride; /* physical row width in output buffer */
if ((infile = fopen(Name, "rb")) == NULL) {
fprintf(stderr, "can't open %s\n", Name);
return 0;
}
cinfo.err = jpeg_std_error(&jerr);
jpeg_create_decompress(&cinfo);
jpeg_stdio_src(&cinfo, infile);
(void) jpeg_read_header(&cinfo, TRUE);
(void) jpeg_start_decompress(&cinfo);
width = cinfo.output_width;
height = cinfo.output_height;
unsigned char * pDummy = new unsigned char [width*height*4];
unsigned char * pTest = pDummy;
if (!pDummy) {
printf("NO MEM FOR JPEG CONVERT!\n");
return 0;
}
row_stride = width * cinfo.output_components;
pJpegBuffer = (*cinfo.mem->alloc_sarray)
((j_common_ptr) &cinfo, JPOOL_IMAGE, row_stride, 1);
while (cinfo.output_scanline < cinfo.output_height) {
(void) jpeg_read_scanlines(&cinfo, pJpegBuffer, 1);
for (int x = 0; x < width; x++) {
a = 0; // alpha value is not supported on jpg
r = pJpegBuffer[0][cinfo.output_components * x];
if (cinfo.output_components > 2) {
g = pJpegBuffer[0][cinfo.output_components * x + 1];
b = pJpegBuffer[0][cinfo.output_components * x + 2];
} else {
g = r;
b = r;
}
*(pDummy++) = b;
*(pDummy++) = g;
*(pDummy++) = r;
*(pDummy++) = a;
}
}
fclose(infile);
(void) jpeg_finish_decompress(&cinfo);
jpeg_destroy_decompress(&cinfo);
/*BMap = (int*)pTest;
Height = height;
Width = width;
Depth = 32;*/
int * pJetze = (int*)pTest;
cout << width << endl;
return pJetze;
}