Colored triangles with VAO and VBO
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@@ -1,13 +1,11 @@
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#version 400
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#version 330 core
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in vec2 aVertex;
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in vec2 aTexCoord;
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layout(location = 0) in vec3 vertexPosition_modelspace;
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layout(location = 1) in vec3 vertexColor;
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out vec3 fragmentColor;
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out vec2 vTexCoord;
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out vec3 vNormal;
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void main()
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{
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vTexCoord = aTexCoord;
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gl_Position = vec3(aVertex, 1);
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void main(){
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gl_Position.xyz = vertexPosition_modelspace;
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gl_Position.w = 1.0;
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fragmentColor = vertexColor;
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}
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