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cpp-imanox-chroma-matting/opengl-test-two/trimap.vertexshader
2016-09-05 18:38:53 +02:00

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#version 330 core
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec3 vertexColor;
out vec3 fragmentColor;
void main(){
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.w = 1.0;
fragmentColor = vertexColor;
}