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cpp-imanox-chroma-matting/opengl-test-two/refinement.vertexshader

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#version 330 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
// Output data ; will be interpolated for each fragment.
out vec2 UV;
void main(){
// Output position of the vertex, in clip space : MVP * position
gl_Position = vec4(vertexPosition_modelspace, 1);
// UV of the vertex. No special space for this one.
UV = vertexUV;
}