Files
cpp-imanox-chroma-matting/opengl-test-two/opengl-test-two.cbp
Caesar2011 f99b8dab83 CPB updated
2016-09-12 19:18:54 +02:00

64 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="opengl-test-two" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/opengl-test-two" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/opengl-test-two" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add directory="include" />
</Compiler>
<Linker>
<Add library="glew32" />
<Add library="glfw3" />
<Add library="gdi32" />
<Add library="opengl32" />
<Add library="mingw32" />
<Add library="SDL2main" />
<Add library="SDL2" />
<Add library="SDL2_image" />
<Add directory="lib" />
</Linker>
<Unit filename="include/loaders.h" />
<Unit filename="main.cpp" />
<Unit filename="refinement.fragmentshader" />
<Unit filename="refinement.vertexshader" />
<Unit filename="src/loaders.cpp" />
<Unit filename="trimap.fragmentshader" />
<Unit filename="trimap.vertexshader" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>