#include #include #include #include #include #include using namespace std; LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM); void EnableOpenGL(HWND hwnd, HDC*, HGLRC*); void DisableOpenGL(HWND, HDC, HGLRC); GLuint LoadTexture(char *filename,int *textw,int *texth); void DrawTexture(int x, int y, GLuint textureid,int textw,int texth); int * loadJpg(const char* Name); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wcex; HWND hwnd; HDC hDC; HGLRC hRC; MSG msg; BOOL bQuit = FALSE; float theta = 0.0f; /* register window class */ wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_OWNDC; wcex.lpfnWndProc = WindowProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = NULL; wcex.lpszClassName = "GLSample"; wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);; if (!RegisterClassEx(&wcex)) return 0; /* create main window */ hwnd = CreateWindowEx(0, "GLSample", "OpenGL Sample", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 256, 256, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, nCmdShow); /* enable OpenGL for the window */ EnableOpenGL(hwnd, &hDC, &hRC); /* program main loop */ while (!bQuit) { /* check for messages */ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { /* handle or dispatch messages */ if (msg.message == WM_QUIT) { bQuit = TRUE; } else { TranslateMessage(&msg); DispatchMessage(&msg); } } else { /* OpenGL animation code goes here */ /*glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(theta, 0.0f, 0.0f, 1.0f); glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f); glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f); glEnd(); glPopMatrix(); SwapBuffers(hDC); theta += 1.0f;*/ GLuint myglu; int textw, texth; string tmp = "img/foregrounds/2.jpeg"; char tab2[1024]; strncpy(tab2, tmp.c_str(), sizeof(tab2)); tab2[sizeof(tab2) - 1] = 0; myglu=LoadTexture(tab2,&textw,&texth); DrawTexture(100,100,myglu,textw,texth); SwapBuffers(hDC); Sleep (1); } } /* shutdown OpenGL */ DisableOpenGL(hwnd, hDC, hRC); /* destroy the window explicitly */ DestroyWindow(hwnd); return msg.wParam; } LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CLOSE: PostQuitMessage(0); break; case WM_DESTROY: return 0; case WM_KEYDOWN: { switch (wParam) { case VK_ESCAPE: PostQuitMessage(0); break; } } break; default: return DefWindowProc(hwnd, uMsg, wParam, lParam); } return 0; } void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC) { PIXELFORMATDESCRIPTOR pfd; int iFormat; /* get the device context (DC) */ *hDC = GetDC(hwnd); /* set the pixel format for the DC */ ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; iFormat = ChoosePixelFormat(*hDC, &pfd); SetPixelFormat(*hDC, iFormat, &pfd); /* create and enable the render context (RC) */ *hRC = wglCreateContext(*hDC); wglMakeCurrent(*hDC, *hRC); } void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC) { wglMakeCurrent(NULL, NULL); wglDeleteContext(hRC); ReleaseDC(hwnd, hDC); } GLuint LoadTexture(char *filename,int *textw,int *texth) { GLuint textureid; int mode = GL_RGBA; //surface = IMG_Load(filename); int * pixels = loadJpg(filename); *textw=10; *texth=10; // create one texture name glGenTextures(1, &textureid); // tell opengl to use the generated texture name glBindTexture(GL_TEXTURE_2D, textureid); // this reads from the sdl surface and puts it into an opengl texture glTexImage2D(GL_TEXTURE_2D, 0, mode, 10, 10, 0, mode, GL_UNSIGNED_BYTE, pixels); // these affect how this texture is drawn later on... glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); return textureid; } void DrawTexture(int x, int y, GLuint textureid,int textw,int texth) { //int textw,texth; // tell opengl to use the generated texture name glBindTexture(GL_TEXTURE_2D, textureid); glEnable(GL_TEXTURE_2D); // make a rectangle glBegin(GL_QUADS); // top left glTexCoord2i(0, 0); glVertex3f(x, y, 0); // top right glTexCoord2i(1, 0); glVertex3f(x+textw, y, 0); // bottom right glTexCoord2i(1, 1); glVertex3f(x+textw, y+texth, 0); // bottom left glTexCoord2i(0, 1); glVertex3f(x, y+texth, 0); glEnd(); glDisable(GL_TEXTURE_2D ); } int * loadJpg(const char* Name) { unsigned char a, r, g, b; int width, height; struct jpeg_decompress_struct cinfo; struct jpeg_error_mgr jerr; FILE * infile; /* source file */ JSAMPARRAY pJpegBuffer; /* Output row buffer */ int row_stride; /* physical row width in output buffer */ if ((infile = fopen(Name, "rb")) == NULL) { fprintf(stderr, "can't open %s\n", Name); return 0; } cinfo.err = jpeg_std_error(&jerr); jpeg_create_decompress(&cinfo); jpeg_stdio_src(&cinfo, infile); (void) jpeg_read_header(&cinfo, TRUE); (void) jpeg_start_decompress(&cinfo); width = cinfo.output_width; height = cinfo.output_height; unsigned char * pDummy = new unsigned char [width*height*4]; unsigned char * pTest = pDummy; if (!pDummy) { printf("NO MEM FOR JPEG CONVERT!\n"); return 0; } row_stride = width * cinfo.output_components; pJpegBuffer = (*cinfo.mem->alloc_sarray) ((j_common_ptr) &cinfo, JPOOL_IMAGE, row_stride, 1); while (cinfo.output_scanline < cinfo.output_height) { (void) jpeg_read_scanlines(&cinfo, pJpegBuffer, 1); for (int x = 0; x < width; x++) { a = 0; // alpha value is not supported on jpg r = pJpegBuffer[0][cinfo.output_components * x]; if (cinfo.output_components > 2) { g = pJpegBuffer[0][cinfo.output_components * x + 1]; b = pJpegBuffer[0][cinfo.output_components * x + 2]; } else { g = r; b = r; } *(pDummy++) = b; *(pDummy++) = g; *(pDummy++) = r; *(pDummy++) = a; } } fclose(infile); (void) jpeg_finish_decompress(&cinfo); jpeg_destroy_decompress(&cinfo); /*BMap = (int*)pTest; Height = height; Width = width; Depth = 32;*/ int * pJetze = (int*)pTest; cout << width << endl; return pJetze; }