3 Commits

Author SHA1 Message Date
Leander
9afb9191ff New profile for mac created 2016-09-09 10:07:37 +02:00
Leander
83a9f7df12 Forgot to commit 2016-09-08 11:47:48 +02:00
Leander
ef55f75b33 Finally compiling on mac 2016-09-08 11:40:16 +02:00
19 changed files with 556 additions and 280 deletions

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@@ -0,0 +1,56 @@
class Libiconv < Formula
desc "Conversion library"
homepage "https://www.gnu.org/software/libiconv/"
url "https://ftpmirror.gnu.org/libiconv/libiconv-1.14.tar.gz"
mirror "https://ftp.gnu.org/gnu/libiconv/libiconv-1.14.tar.gz"
sha256 "72b24ded17d687193c3366d0ebe7cde1e6b18f0df8c55438ac95be39e8a30613"
bottle do
sha256 "64d8a9383ba42ba3e41422bb8548ebc8f296f67fdda6e6d6a324f990b03c6db0" => :el_capitan
sha256 "a0d9ff36269bc908fde4a039d2083152202055a2e053b6582ad2c9063c85ebc2" => :yosemite
sha256 "456a816a94427c963fa3cb90257830aa33268f22443cf5a8a4cf1be3e3ed3bb9" => :mavericks
end
keg_only :provided_by_osx
option :universal
patch do
url "https://raw.githubusercontent.com/Homebrew/patches/9be2793af/libiconv/patch-Makefile.devel"
sha256 "ad9b6da1a82fc4de27d6f7086a3382993a0b16153bc8e8a23d7b5f9334ca0a42"
end
patch do
url "https://raw.githubusercontent.com/Homebrew/patches/9be2793af/libiconv/patch-utf8mac.diff"
sha256 "e8128732f22f63b5c656659786d2cf76f1450008f36bcf541285268c66cabeab"
end
patch :DATA
def install
ENV.universal_binary if build.universal?
ENV.j1
system "./configure", "--disable-debug",
"--disable-dependency-tracking",
"--prefix=#{prefix}",
"--enable-extra-encodings"
system "make", "-f", "Makefile.devel", "CFLAGS=#{ENV.cflags}", "CC=#{ENV.cc}"
system "make", "install"
end
end
__END__
diff --git a/lib/flags.h b/lib/flags.h
index d7cda21..4cabcac 100644
--- a/lib/flags.h
+++ b/lib/flags.h
@@ -14,6 +14,7 @@
#define ei_ascii_oflags (0)
#define ei_utf8_oflags (HAVE_ACCENTS | HAVE_QUOTATION_MARKS | HAVE_HANGUL_JAMO)
+#define ei_utf8mac_oflags (HAVE_ACCENTS | HAVE_QUOTATION_MARKS | HAVE_HANGUL_JAMO)
#define ei_ucs2_oflags (HAVE_ACCENTS | HAVE_QUOTATION_MARKS | HAVE_HANGUL_JAMO)
#define ei_ucs2be_oflags (HAVE_ACCENTS | HAVE_QUOTATION_MARKS | HAVE_HANGUL_JAMO)
#define ei_ucs2le_oflags (HAVE_ACCENTS | HAVE_QUOTATION_MARKS | HAVE_HANGUL_JAMO)

View File

@@ -44,8 +44,8 @@ GLuint LoadTexture(char *filename,int *textw,int *texth) {
// this reads from the sdl surface and puts it into an opengl texture // this reads from the sdl surface and puts it into an opengl texture
glTexImage2D(GL_TEXTURE_2D, 0, mode, surface->w, surface->h, 0, mode, GL_UNSIGNED_BYTE, surface->pixels); glTexImage2D(GL_TEXTURE_2D, 0, mode, surface->w, surface->h, 0, mode, GL_UNSIGNED_BYTE, surface->pixels);
// these affect how this texture is drawn later on...glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // these affect how this texture is drawn later on...glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// clean up // clean up
@@ -54,6 +54,22 @@ GLuint LoadTexture(char *filename,int *textw,int *texth) {
} }
void DrawTexture(int x, int y, GLuint textureid,int textw,int texth) {
//printf("x: %d\ty: %d\tw: %d\th: %d\n", x, y, textw, texth);
//int textw,texth;
// tell opengl to use the generated texture name
glBindTexture(GL_TEXTURE_2D, textureid);
glEnable(GL_TEXTURE_2D);
// make a rectangle
glBegin(GL_QUADS);
glTexCoord2d(0.0,0.0); glVertex2f(-1, -1);
glTexCoord2d(1.0,0.0); glVertex2f(1, -1);
glTexCoord2d(1.0,1.0); glVertex2f(1, 1);
glTexCoord2d(0.0,1.0); glVertex2f(-1, 1);
glEnd();
glDisable(GL_TEXTURE_2D );
}
GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path){ GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path){
// Create the shaders // Create the shaders
@@ -148,55 +164,17 @@ GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path
return ProgramID; return ProgramID;
} }
GLuint WriteTexture(int textw, int texth){
// The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer.
GLuint FramebufferName = 0;
glGenFramebuffers(1, &FramebufferName);
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferName);
// The texture we're going to render to
GLuint renderedTexture;
glGenTextures(1, &renderedTexture);
// "Bind" the newly created texture : all future texture functions will modify this texture
glBindTexture(GL_TEXTURE_2D, renderedTexture);
// Give an empty image to OpenGL ( the last "0" )
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, textw, texth, 0,GL_RGB, GL_UNSIGNED_BYTE, 0);
// Poor filtering. Needed !
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
// The depth buffer -- OPTIONAL, REMOVE WHEN NOT NEEDED
GLuint depthrenderbuffer;
glGenRenderbuffers(1, &depthrenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, depthrenderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, 1024, 768);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthrenderbuffer);
// Set "renderedTexture" as our colour attachement #0
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, renderedTexture, 0);
// Set the list of draw buffers.
GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0};
glDrawBuffers(1, DrawBuffers); // "1" is the size of DrawBuffers
// Always check that our framebuffer is ok
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
return false;
// Render to our framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferName);
glViewport(0, 0, textw, texth);
}
int main(int argc, char* args[]) { int main(int argc, char* args[]) {
GLFWwindow* window; GLFWwindow* window;
GLuint tex1, tex2; GLuint tex_jpe;
GLuint tex_jpg;
GLuint tex_gif;
GLuint tex_png;
GLuint tex_bmp;
int textw, texth; int textw, texth;
int textw2, texth2; int timer = 0;
/* Initialize the library */ /* Initialize the library */
@@ -207,11 +185,10 @@ int main(int argc, char* args[]) {
return 1; return 1;
} }
/* Create a windowed mode window and its OpenGL context */ /* Create a windowed mode window and its OpenGL context */
glfwSetWindowSizeLimits(window, 640, 480, 640, 480);
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL); window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
if (!window) { if (!window) {
glfwTerminate(); glfwTerminate();
return 1; return -1;
} }
/* Make the window's context current */ /* Make the window's context current */
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
@@ -236,111 +213,33 @@ int main(int argc, char* args[]) {
} }
// INIT // INIT
// An array of 3 vectors which represents 3 vertices tex_jpe=LoadTexture("../img/tests/test.jpeg",&textw,&texth);
static const GLfloat g_vertex_buffer_data[] = { tex_jpg=LoadTexture("../img/tests/test.jpg",&textw,&texth);
-1.0f, -1.0f, 0.0f, // (bottom - left ) TRIANGLE 1 tex_png=LoadTexture("../img/tests/test.png",&textw,&texth);
1.0f, -1.0f, 0.0f, // (bottom - right) tex_bmp=LoadTexture("../img/tests/test.bmp",&textw,&texth);
-1.0f, 1.0f, 0.0f, // (top - left )
1.0f, 1.0f, 0.0f, // (top - right) TRIANGLE 2
1.0f, -1.0f, 0.0f, // (bottom - right)
-1.0f, 1.0f, 0.0f, // (top - left )
};
// One color for each vertex. They were generated randomly.
static const GLfloat g_uv_buffer_data[] = {
0.0f, 1.0f-0.0f, // (bottom - left ) TRIANGLE 1
1.0f, 1.0f-0.0f, // (bottom - right)
0.0f, 1.0f-1.0f, // (top - left )
1.0f, 1.0f-1.0f, // (top - right) TRIANGLE 2
1.0f, 1.0f-0.0f, // (bottom - right)
0.0f, 1.0f-1.0f, // (top - left )
};
// Identify our vertex buffer
GLuint vertexbuffer;
glGenBuffers(1, &vertexbuffer);
glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW);
// Identify our color buffer
GLuint colorbuffer;
glGenBuffers(1, &colorbuffer);
glBindBuffer(GL_ARRAY_BUFFER, colorbuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(g_uv_buffer_data), g_uv_buffer_data, GL_STATIC_DRAW);
tex1 = LoadTexture("../img/tests/flieger.jpg",&textw,&texth);
printf("Tex1: %d", tex1);
tex2 = LoadTexture("../img/tests/flieger2.jpg",&textw2,&texth2);
printf("Tex2: %d", tex2);
glfwSetWindowSize(window, textw, texth);
glViewport(0, 0, textw, texth);
glfwSetWindowSizeLimits(window, textw, texth, textw, texth);
GLuint programID = LoadShaders("trimap.vertexshader", "trimap.fragmentshader"); GLuint programID = LoadShaders("trimap.vertexshader", "trimap.fragmentshader");
GLint textureLoc1 = glGetUniformLocation(programID, "myTextureSampler"); printf("%d", programID);
GLint textureLoc2 = glGetUniformLocation(programID, "myTextureSampler2");
GLint widthLoc = glGetUniformLocation(programID, "pixWidth");
GLint heigthLoc = glGetUniformLocation(programID, "pixHeight");
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, tex1);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, tex2);
printf("Shader program ID: %d\n", programID);
printf("textureLoc1: %d\n", textureLoc1);
printf("textureLoc2: %d\n", textureLoc2);
printf("widthLoc: %d\n", widthLoc);
printf("heigthLoc: %d\n", heigthLoc);
printf("Width: %f\n", 1.0f/textw);
printf("Height: %f\n", 1.0f/texth);
// INIT END // INIT END
/* Loop until the user closes the window */ /* Loop until the user closes the window */
while (!glfwWindowShouldClose(window)) { while (!glfwWindowShouldClose(window)) {
timer += 1;
if (timer==800)
timer = 0;
/* Render here */ /* Render here */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(programID); glUseProgram(programID);
glUniform1f(widthLoc, 1.0f/textw);
glUniform1f(heigthLoc, 1.0f/texth);
glUniform1i(textureLoc1, 0);
glUniform1i(textureLoc2, 1);
// 1rst attribute buffer : vertices
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
glVertexAttribPointer(
0, // attribute 0. No particular reason for 0, but must match the layout in the shader.
3, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
0, // stride
(void*)0 // array buffer offset
);
// 2nd attribute buffer : colors
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, colorbuffer);
glVertexAttribPointer(
1, // attribute. No particular reason for 1, but must match the layout in the shader.
2, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
0, // stride
(void*)0 // array buffer offset
);
// Draw the triangle !
glDrawArrays(GL_TRIANGLES, 0, 2*3); // 2*3 indices starting at 0 -> 2 triangles -> 1 square
glDisableVertexAttribArray(0);
// RENDER
if (timer<200)
DrawTexture(50,50,tex_jpe,textw,texth);
else if (timer<400)
DrawTexture(50,50,tex_jpg,textw,texth);
else if (timer<600)
DrawTexture(50,50,tex_png,textw,texth);
else
DrawTexture(50,50,tex_bmp,textw,texth);
// RENDER END // RENDER END
/* Swap front and back buffers */ /* Swap front and back buffers */

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@@ -27,6 +27,33 @@
<Add option="-s" /> <Add option="-s" />
</Linker> </Linker>
</Target> </Target>
<Target title="Debug Mac">
<Option platforms="Mac;" />
<Option output="bin/Debug/opengl-test-two" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add option="-framework AudioUnit" />
<Add option="-framework Carbon" />
<Add option="-framework Cocoa" />
<Add option="-framework CoreAudio" />
<Add option="-framework CoreFoundation" />
<Add option="-framework CoreVideo" />
<Add option="-framework ForceFeedback" />
<Add option="-framework IOKit" />
<Add option="-framework OpenGL" />
<Add library="GLEW" />
<Add library="glfw3" />
<Add library="iconv" />
<Add library="SDL2main" />
<Add library="SDL2" />
<Add library="SDL2_image" />
</Linker>
</Target>
</Build> </Build>
<Compiler> <Compiler>
<Add option="-Wall" /> <Add option="-Wall" />
@@ -34,11 +61,18 @@
<Add directory="include" /> <Add directory="include" />
</Compiler> </Compiler>
<Linker> <Linker>
<Add library="glew32" /> <Add option="-framework AudioUnit" />
<Add option="-framework Carbon" />
<Add option="-framework Cocoa" />
<Add option="-framework CoreAudio" />
<Add option="-framework CoreFoundation" />
<Add option="-framework CoreVideo" />
<Add option="-framework ForceFeedback" />
<Add option="-framework IOKit" />
<Add option="-framework OpenGL" />
<Add library="GLEW" />
<Add library="glfw3" /> <Add library="glfw3" />
<Add library="gdi32" /> <Add library="iconv" />
<Add library="opengl32" />
<Add library="mingw32" />
<Add library="SDL2main" /> <Add library="SDL2main" />
<Add library="SDL2" /> <Add library="SDL2" />
<Add library="SDL2_image" /> <Add library="SDL2_image" />

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@@ -2,7 +2,7 @@
1385320478 source:d:\owncloud\documents\programmierung\cpp\opengl-test-two\main.cpp 1385320478 source:d:\owncloud\documents\programmierung\cpp\opengl-test-two\main.cpp
<iostream> <iostream>
1473145022 source:d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\main.cpp 1473007864 source:d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\main.cpp
<GL/glew.h> <GL/glew.h>
<GLFW/glfw3.h> <GLFW/glfw3.h>
<SDL2/SDL.h> <SDL2/SDL.h>
@@ -13,7 +13,7 @@
<vector> <vector>
<stdexcept> <stdexcept>
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\glfw\glfw3.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\glfw\glfw3.h
<stddef.h> <stddef.h>
<stdint.h> <stdint.h>
<OpenGL/gl3.h> <OpenGL/gl3.h>
@@ -34,7 +34,7 @@
<GL/glext.h> <GL/glext.h>
<GL/glu.h> <GL/glu.h>
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl.h
"SDL_main.h" "SDL_main.h"
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_assert.h" "SDL_assert.h"
@@ -65,12 +65,12 @@
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_main.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_main.h
"SDL_stdinc.h" "SDL_stdinc.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_stdinc.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_stdinc.h
"SDL_config.h" "SDL_config.h"
<sys/types.h> <sys/types.h>
<stdio.h> <stdio.h>
@@ -99,34 +99,34 @@
<stdlib.h> <stdlib.h>
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_config.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_config.h
"SDL_platform.h" "SDL_platform.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_platform.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_platform.h
"AvailabilityMacros.h" "AvailabilityMacros.h"
"TargetConditionals.h" "TargetConditionals.h"
<winapifamily.h> <winapifamily.h>
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\begin_code.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\begin_code.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\close_code.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\close_code.h
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_assert.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_assert.h
"SDL_config.h" "SDL_config.h"
"begin_code.h" "begin_code.h"
<signal.h> <signal.h>
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_atomic.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_atomic.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_platform.h" "SDL_platform.h"
"begin_code.h" "begin_code.h"
<mbarrier.h> <mbarrier.h>
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_audio.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_audio.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"SDL_endian.h" "SDL_endian.h"
@@ -136,24 +136,24 @@
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_error.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_error.h
"SDL_stdinc.h" "SDL_stdinc.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_endian.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_endian.h
"SDL_stdinc.h" "SDL_stdinc.h"
<endian.h> <endian.h>
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_mutex.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_mutex.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_thread.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_thread.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"SDL_atomic.h" "SDL_atomic.h"
@@ -162,18 +162,18 @@
<process.h> <process.h>
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_rwops.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_rwops.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_clipboard.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_clipboard.h
"SDL_stdinc.h" "SDL_stdinc.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_cpuinfo.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_cpuinfo.h
"SDL_stdinc.h" "SDL_stdinc.h"
<intrin.h> <intrin.h>
<intrin.h> <intrin.h>
@@ -185,7 +185,7 @@
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_events.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_events.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"SDL_video.h" "SDL_video.h"
@@ -199,7 +199,7 @@
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_video.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_video.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_pixels.h" "SDL_pixels.h"
"SDL_rect.h" "SDL_rect.h"
@@ -207,12 +207,12 @@
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_pixels.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_pixels.h
"SDL_stdinc.h" "SDL_stdinc.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_rect.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_rect.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"SDL_pixels.h" "SDL_pixels.h"
@@ -220,7 +220,7 @@
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_surface.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_surface.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_pixels.h" "SDL_pixels.h"
"SDL_rect.h" "SDL_rect.h"
@@ -229,11 +229,11 @@
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_blendmode.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_blendmode.h
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_keyboard.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_keyboard.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"SDL_keycode.h" "SDL_keycode.h"
@@ -241,27 +241,27 @@
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_keycode.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_keycode.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_scancode.h" "SDL_scancode.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_scancode.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_scancode.h
"SDL_stdinc.h" "SDL_stdinc.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_mouse.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_mouse.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"SDL_video.h" "SDL_video.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_joystick.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_joystick.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_gamecontroller.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_gamecontroller.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"SDL_rwops.h" "SDL_rwops.h"
@@ -269,11 +269,11 @@
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_quit.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_quit.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_gesture.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_gesture.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"SDL_video.h" "SDL_video.h"
@@ -281,60 +281,60 @@
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_touch.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_touch.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"SDL_video.h" "SDL_video.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_filesystem.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_filesystem.h
"SDL_stdinc.h" "SDL_stdinc.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_haptic.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_haptic.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"SDL_joystick.h" "SDL_joystick.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_hints.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_hints.h
"SDL_stdinc.h" "SDL_stdinc.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_loadso.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_loadso.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_error.h" "SDL_error.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_log.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_log.h
"SDL_stdinc.h" "SDL_stdinc.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_messagebox.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_messagebox.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_video.h" "SDL_video.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_power.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_power.h
"SDL_stdinc.h" "SDL_stdinc.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_render.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_render.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_rect.h" "SDL_rect.h"
"SDL_video.h" "SDL_video.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_system.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_system.h
"SDL_stdinc.h" "SDL_stdinc.h"
"SDL_keyboard.h" "SDL_keyboard.h"
"SDL_render.h" "SDL_render.h"
@@ -342,24 +342,24 @@
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_timer.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_timer.h
"SDL_stdinc.h" "SDL_stdinc.h"
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"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_version.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_version.h
"SDL_stdinc.h" "SDL_stdinc.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_image.h 1472737758 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\sdl2\sdl_image.h
"SDL.h" "SDL.h"
"SDL_version.h" "SDL_version.h"
"begin_code.h" "begin_code.h"
"close_code.h" "close_code.h"
1473015242 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\gl\glew.h 1472927170 d:\owncloud\documents\programmierung\cpp\imanox-chroma-matting\opengl-test-two\include\gl\glew.h
<stddef.h> <stddef.h>
<inttypes.h> <inttypes.h>
<stdint.h> <stdint.h>
@@ -368,3 +368,369 @@
<OpenGL/glu.h> <OpenGL/glu.h>
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1473323187 source:/Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/main.cpp
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1473057771 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/GL/glew.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/GLFW/glfw3.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_main.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_stdinc.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_config.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_platform.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/begin_code.h
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/close_code.h
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_assert.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_atomic.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_audio.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_error.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_endian.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_clipboard.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_cpuinfo.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_video.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_pixels.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_blendmode.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_keycode.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_scancode.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_mouse.h
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1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_joystick.h
"SDL_stdinc.h"
"SDL_error.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_gamecontroller.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_rwops.h"
"SDL_joystick.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_quit.h
"SDL_stdinc.h"
"SDL_error.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_gesture.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_video.h"
"SDL_touch.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_touch.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_filesystem.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_haptic.h
"SDL_stdinc.h"
"SDL_error.h"
"SDL_joystick.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_hints.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_loadso.h
"SDL_stdinc.h"
"SDL_error.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_log.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_messagebox.h
"SDL_stdinc.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_power.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_render.h
"SDL_stdinc.h"
"SDL_rect.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_system.h
"SDL_stdinc.h"
"SDL_keyboard.h"
"SDL_render.h"
"SDL_video.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_timer.h
"SDL_stdinc.h"
"SDL_error.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_version.h
"SDL_stdinc.h"
"begin_code.h"
"close_code.h"
1472735445 /Users/leanderschmedemann/programming/imanox/imanox-chroma-matting/opengl-test-two/include/SDL2/SDL_image.h
"SDL.h"
"SDL_version.h"
"begin_code.h"
"close_code.h"

View File

@@ -0,0 +1,2 @@
glew32 -> GLEW

View File

@@ -1,80 +1,8 @@
#version 330 core #version 330 core
// Interpolated values from the vertex shaders out vec4 color;
in vec2 UV;
// Ouput data
//out vec3 color;
layout(location = 0) out vec3 color;
// Values that stay constant for the whole mesh.
uniform sampler2D myTextureSampler;
uniform sampler2D myTextureSampler2;
// Relative width/height of a pixel
uniform float pixWidth;
uniform float pixHeight;
// Pixel state
int IS_BACKGROUND = 0;
int IS_UNDEFINED = 1;
int IS_FOREGROUND = 2;
int UNSET = -1;
vec3 getColor(vec2 uvCoord) {
return texture(myTextureSampler2, uvCoord).rgb;
}
bool isBackground(vec3 c) {
/*// 49,206, 11
if (all( lessThanEqual(c, vec3(51.0f/255.0f, 208.0f/255.0f, 13.0f/255.0f))) &&
all(greaterThanEqual(c, vec3(47.0f/255.0f, 204.0f/255.0f, 9.0f/255.0f)))*/
// 0, 255, 0
if (all( lessThanEqual(c, vec3(2.0f/255.0f, 255.0f/255.0f, 2.0f/255.0f))) &&
all(greaterThanEqual(c, vec3(0.0f/255.0f, 253.0f/255.0f, 0.0f/255.0f)))
) {
return true;
} else {
return false;
}
}
void main(){ void main(){
int status = UNSET; color = vec3(0.5,0,0);
for(int w=-5;w<=5;w++){
for(int h=-5;h<=5;h++){
if (w+h==-10) { // first pixel
if (isBackground(getColor(UV+vec2(pixWidth*w, pixHeight*h)))) {
status = IS_BACKGROUND;
} else {
status = IS_FOREGROUND;
}
} else { // other pixels
if (isBackground(getColor(UV+vec2(pixWidth*w, pixHeight*h)))) {
if (status != IS_BACKGROUND) {
status = IS_UNDEFINED;
w=100000;
break;
}
} else {
if (status != IS_FOREGROUND) {
status = IS_UNDEFINED;
w=100000;
break;
}
}
}
}
}
if (status == IS_BACKGROUND) {
color = vec3(1.0f, 0.0f, 0.0f);
} else if (status == IS_FOREGROUND) {
color = vec3(0.0f, 1.0f, 0.0f);
} else {
color = vec3(0.0f, 0.0f, 1.0f);
}
} }

View File

@@ -1,17 +1,8 @@
#version 330 core #version 330 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace; layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
// Output data ; will be interpolated for each fragment.
out vec2 UV;
void main(){ void main(){
// Output position of the vertex, in clip space : MVP * position gl_Position.xyz = vertexPosition_modelspace;
gl_Position = vec4(vertexPosition_modelspace, 1); gl_Position.w = 1.0;
// UV of the vertex. No special space for this one.
UV = vertexUV;
} }