diff --git a/img/foregrounds/original-reference/0.jpg b/img/foregrounds/original-reference/0.jpg new file mode 100644 index 0000000..f6ffed1 Binary files /dev/null and b/img/foregrounds/original-reference/0.jpg differ diff --git a/img/foregrounds/original-reference/0.tiff b/img/foregrounds/original-reference/0.tiff new file mode 100644 index 0000000..1d445f7 Binary files /dev/null and b/img/foregrounds/original-reference/0.tiff differ diff --git a/img/foregrounds/static-man/1.jpg b/img/foregrounds/static-man/0.jpg similarity index 100% rename from img/foregrounds/static-man/1.jpg rename to img/foregrounds/static-man/0.jpg diff --git a/img/foregrounds/static-plane1/1.jpg b/img/foregrounds/static-plane1/0.jpg similarity index 100% rename from img/foregrounds/static-plane1/1.jpg rename to img/foregrounds/static-plane1/0.jpg diff --git a/img/foregrounds/static-plane2/1.jpg b/img/foregrounds/static-plane2/0.jpg similarity index 100% rename from img/foregrounds/static-plane2/1.jpg rename to img/foregrounds/static-plane2/0.jpg diff --git a/img/results/original-reference/alpha.PNG b/img/results/original-reference/alpha.PNG new file mode 100644 index 0000000..2ff1848 Binary files /dev/null and b/img/results/original-reference/alpha.PNG differ diff --git a/img/results/original-reference/done.PNG b/img/results/original-reference/done.PNG new file mode 100644 index 0000000..78600ca Binary files /dev/null and b/img/results/original-reference/done.PNG differ diff --git a/img/results/original-reference/trimap.PNG b/img/results/original-reference/trimap.PNG new file mode 100644 index 0000000..7e7f586 Binary files /dev/null and b/img/results/original-reference/trimap.PNG differ diff --git a/opengl-test-two/main.cpp b/opengl-test-two/main.cpp index e882b24..217ec63 100644 --- a/opengl-test-two/main.cpp +++ b/opengl-test-two/main.cpp @@ -93,12 +93,12 @@ int main(int argc, char* args[]) { glBindFramebuffer(GL_FRAMEBUFFER, FramebufferName); // load foreground and background textures - int lenTexFG = 10; + int lenTexFG = 1; GLint texFGs[lenTexFG]; char buffer[50]; texBG = LoadTexture("../img/backgrounds/sky.jpg",&textw2,&texth2); for (int i=0; i