Refinementshader complete; Linear alpha value by distance
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@@ -23,7 +23,7 @@ int UNSET = -1;
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vec3 greenValue = vec3(0.0f, 1.0f, 0.0f);
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vec3 difference = vec3(40.0f/255.0f);
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int radius = 10;
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int radius = 5;
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vec3 getColor(vec2 uvCoord) {
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