Coloring triangles with texture

This commit is contained in:
Caesar2011
2016-09-05 19:45:14 +02:00
parent 433983e4ff
commit aed54bd694
8 changed files with 37 additions and 22 deletions

View File

@@ -1,11 +1,17 @@
#version 330 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec3 vertexColor;
out vec3 fragmentColor;
layout(location = 1) in vec2 vertexUV;
// Output data ; will be interpolated for each fragment.
out vec2 UV;
void main(){
gl_Position.xyz = vertexPosition_modelspace;
gl_Position.w = 1.0;
fragmentColor = vertexColor;
// Output position of the vertex, in clip space : MVP * position
gl_Position = vec4(vertexPosition_modelspace,1);
// UV of the vertex. No special space for this one.
UV = vertexUV;
}