Framebuffer working; Trimap renders to FB; Refinem. use Trimap to Screen

This commit is contained in:
Caesar2011
2016-09-12 18:18:32 +02:00
parent 7588c0d27b
commit a1c76d1e7f
8 changed files with 165 additions and 18 deletions

View File

@@ -9,7 +9,7 @@ out vec2 UV;
void main(){
// Output position of the vertex, in clip space : MVP * position
gl_Position = vec4(vertexPosition_modelspace, 1);
gl_Position = vec4(vertexPosition_modelspace.x, -1*vertexPosition_modelspace.y, vertexPosition_modelspace.z, 1);
// UV of the vertex. No special space for this one.
UV = vertexUV;