Framebuffer working; Trimap renders to FB; Refinem. use Trimap to Screen

This commit is contained in:
Caesar2011
2016-09-12 18:18:32 +02:00
parent 7588c0d27b
commit a1c76d1e7f
8 changed files with 165 additions and 18 deletions

View File

@@ -0,0 +1,17 @@
#version 330 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
// Output data ; will be interpolated for each fragment.
out vec2 UV;
void main(){
// Output position of the vertex, in clip space : MVP * position
gl_Position = vec4(vertexPosition_modelspace, 1);
// UV of the vertex. No special space for this one.
UV = vertexUV;
}