Added GLEW support and shader are functional now

All fragments will be painted red
This commit is contained in:
Caesar2011
2016-09-04 19:42:05 +02:00
parent 2f6088096b
commit 95c58c1abb
36 changed files with 25801 additions and 65 deletions

View File

@@ -34,6 +34,7 @@
<Add directory="include" />
</Compiler>
<Linker>
<Add library="glew32" />
<Add library="glfw3" />
<Add library="gdi32" />
<Add library="opengl32" />
@@ -41,10 +42,11 @@
<Add library="SDL2main" />
<Add library="SDL2" />
<Add library="SDL2_image" />
<Add directory="lib-mingw" />
<Add directory="lib" />
</Linker>
<Unit filename="main.cpp" />
<Unit filename="trimap.fragmentshader" />
<Unit filename="trimap.vertexshader" />
<Extensions>
<code_completion />
<envvars />