Colored triangles with VAO and VBO

This commit is contained in:
Caesar2011
2016-09-05 18:38:53 +02:00
parent 866fabdf45
commit 433983e4ff
5 changed files with 87 additions and 41 deletions

View File

@@ -1,11 +1,8 @@
#version 330 core
uniform sampler2D texture;
in vec2 vTexCoord;
out vec4 color;
in vec3 fragmentColor;
out vec3 color;
void main(){
//color = vec4(1f,0f,0f,1.0f);
vec2 tcoord=vec2(0.5f,0.5f);
color = vec4(texelFetch(texture, ivec2(vTexCoord), 0).rgb, 1);
color = fragmentColor;
}