Removing debug text output

This commit is contained in:
Caesar2011
2016-09-14 18:19:35 +02:00
parent 9cb2b0f8e8
commit 34eca0d0af
2 changed files with 0 additions and 16 deletions

View File

@@ -86,7 +86,6 @@ GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path
// Compile Vertex Shader
printf("Compiling shader : %s\n", vertex_file_path);
char const * VertexSourcePointer = VertexShaderCode.c_str();
glShaderSource(VertexShaderID, 1, &VertexSourcePointer , NULL);
glCompileShader(VertexShaderID);
@@ -103,7 +102,6 @@ GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path
// Compile Fragment Shader
printf("Compiling shader : %s\n", fragment_file_path);
char const * FragmentSourcePointer = FragmentShaderCode.c_str();
glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer , NULL);
glCompileShader(FragmentShaderID);
@@ -120,7 +118,6 @@ GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path
// Link the program
printf("Linking program\n");
GLuint ProgramID = glCreateProgram();
glAttachShader(ProgramID, VertexShaderID);
glAttachShader(ProgramID, FragmentShaderID);