Removing debug text output

This commit is contained in:
Caesar2011
2016-09-14 18:19:35 +02:00
parent 9cb2b0f8e8
commit 34eca0d0af
2 changed files with 0 additions and 16 deletions

View File

@@ -148,19 +148,6 @@ int main(int argc, char* args[]) {
glBindTexture(GL_TEXTURE_2D, renderedTexture);
printf("Shader program ID: %d\n", progTrimapID);
printf("textureLoc1: %d\n", locTriTexForeground);
printf("textureLocTri: %d\n", locRefTexTrimap);
//printf("textureLocFore: %d\n", textureLocFore);
printf("widthLoc: %d\n", locTriPixWidth);
printf("heigthLoc: %d\n", locTriPixHeight);
printf("Width: %f\n", 1.0f/textw);
printf("Height: %f\n", 1.0f/texth);
// INIT END