Removing debug text output
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@@ -148,19 +148,6 @@ int main(int argc, char* args[]) {
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glBindTexture(GL_TEXTURE_2D, renderedTexture);
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printf("Shader program ID: %d\n", progTrimapID);
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printf("textureLoc1: %d\n", locTriTexForeground);
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printf("textureLocTri: %d\n", locRefTexTrimap);
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//printf("textureLocFore: %d\n", textureLocFore);
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printf("widthLoc: %d\n", locTriPixWidth);
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printf("heigthLoc: %d\n", locTriPixHeight);
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printf("Width: %f\n", 1.0f/textw);
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printf("Height: %f\n", 1.0f/texth);
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// INIT END
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