Trimap implemented; need bugfixes

This commit is contained in:
Caesar2011
2016-09-05 21:58:45 +02:00
parent fe718a4658
commit 2acbd0c10f
5 changed files with 82 additions and 16 deletions

View File

@@ -9,7 +9,7 @@ out vec2 UV;
void main(){
// Output position of the vertex, in clip space : MVP * position
gl_Position = vec4(vertexPosition_modelspace,1);
gl_Position = vec4(vertexPosition_modelspace, 1);
// UV of the vertex. No special space for this one.
UV = vertexUV;