Added GLEW support and shader are functional now
All fragments will be painted red
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@@ -34,6 +34,7 @@
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<Add directory="include" />
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</Compiler>
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<Linker>
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<Add library="glew32" />
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<Add library="glfw3" />
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<Add library="gdi32" />
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<Add library="opengl32" />
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@@ -41,7 +42,6 @@
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<Add library="SDL2main" />
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<Add library="SDL2" />
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<Add library="SDL2_image" />
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<Add directory="lib-mingw" />
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<Add directory="lib" />
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</Linker>
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<Unit filename="main.cpp" />
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